If everything aligns, it will be great (considering the situation without war machines).
However, gating units and having one strong unit is debatable; by the time they appear, the enemy will have already managed to inflict significant damage on your troops.
Ask yourself, do you actually use this tactic often in practice? ;)
You need to seize Utopia, as mentioned above – gold/artifacts/spells/experience – this is where Darkness really helps. You need to pay attention to troop placement (some dragons can reach their target in one turn). By the way, Keen Intellect is a truly excellent skill here. =)
There will still be losses, the question is how significant they will be. For now, I don't see a universal solution. It's better not to venture in without Darkness; protect small creatures (like imps/dogs). If dragons target imps, it's guaranteed to be frustrating.
Well, basically, it's hard to come up with anything truly good; everything depends on that "if."
The second tactic, with losses, is interesting. =D It's somewhat masochistic, but in theory, it sounds quite good; I'll try it today.
Although, I hate losses. I even cling to a single Imp; I don't know how it will be with dogs – will it cause an immediate heart attack or later.
And what is your priority at the beginning of the game (luck/defense/attack, or Darkness in general?) I try to take luck first, because lucky attacks from Gaters often help a lot. And in general, I think that luck suits demons even more than it suits dwarves (Wide Gate of Hell is a wonderful thing), and dwarves can even manage without a soldier
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