So, the proposed changes:
1) Remove the 25% hit bonus for monster specialists.
2) Remove classes as a concept, and transfer their functionality to individual skills.
3) Additional skill functionality.
4) Give armor and logistics specialists a 2.5% bonus per level. We won't touch offensive specialists for now, as they don't seem to be overpowered.
5) Add Yavor's scripts for the Inferno patch, new constraints, and the symmetrizer to the standard package. Enable the Inferno patch by default (remove the checkbox), and make the rest optional (with a checkbox).
6) We need to somehow improve the Tavern faction; it's very weak. I don't want to change the heroes from the Tavern for now, as the skill balance is still unclear, and heroes alone won't help much, so we need to change the building tree and prices.
7) Let's put aside any concerns about the starting army and give Ufretin, Strider, Edrick, and Korback an army like the regular heroes of their respective factions.
2) I'll abstain; I usually play without classes, but it's probably better to leave it as is.
3) I'll abstain.
4) I'm against it.
5) I'm against it.
6) I'm for it; I suggest making it the same as in the HeroesBay scripts and settings before WOT: have the observation tower built in the Tavern.
7) I'm for it