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The second tournament for Heroes of Might and Magic II!

#63
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Qwerty;43929
Tournament rules for speed runs.

2. The following is prohibited in tournaments:

2) Using a redeemed, escaped, or bought-out hero in the same day they escaped or were bought out in battle. Buying such a hero is allowed, but they can only be used on the following day;

Please clarify. What is the reason for this rule?
In my patched version, the bug that allowed increasing a hero's turn in this way has been removed. Therefore, this rule applies to Platinum from Booy. I can provide save files to prove this. Simply move the hero with the necessary skills to the desired location and buy a new hero in the Castle, who will then defend that Castle!

And another question. Does the final save necessarily have to be won on auto-battle? I can't do that, and should I wait an extra day?

Also, an important point. The game is won by advancing the day with a defensive battle in your home Castle. Which day is considered in this case?
Again, the computer doesn't always attack the Castle, and it's not always possible to win the game on auto-battle. The probability is around 30 percent.

Added 4 minutes later
Qwerty;46331
Alan, to ensure all players are on equal footing, please either post the map for everyone or (preferably) refrain from providing it to anyone until the end of the tournament (to avoid the temptation to play from the map instead of from the save). Otherwise, we will have to check each save to see if they really started from the save or from the map.

The map is standard, and theoretically, it is possible to start from the map anyway. Of course, this is prohibited by the rules, and such saves will not be accepted!
But we will still have to check, but there is a very noticeable difference in the center of the map, and we need to look in a different place.