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#674
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Ah, yes, applause to the demon worshippers, you rightfully snatched the victory. (This is sarcasm, you only won due to cheating with recruitment).
I absolutely disagree. Because we played better than everyone else (maybe I'm out of the loop, but all those plans and so on were in the chat). Regarding the recruitment in this case, it's also funny, because out of such a large number, you have to guess 4 peaceful roles that can be recruited, and with a 50% chance!!! If the recruitment fails, you have to figure out why. Either the role is wrong, or the 50% chance didn't work. I'd like to see how you would recruit anyone. If someone else was in our place, they would definitely have lost and been defeated, I'm 99% sure. Our mafia had small chances, even the occultists had more, because they can block and have a double kill.
As for the game of the others, the occultists played well, they just lost quickly. The Thugs and the Town played poorly, except for a couple of Town players.
And yes, we knew you were the Count. Or rather, we suspected, because you gave hints in the thread and there was something else, I don't remember.

Let's get back to recruitment. So, in this mafia, it was difficult, because you can only recruit four, so don't exaggerate. In the other mafias, everyone was recruited, and in the 21st, there were no clues left after recruiting the angel, not even a hint in the newspaper, if I'm not mistaken. Here, there were also no clues, but that would be too much in this case. In others, clues are needed, as in my mafia, for example, or in the 20th.

Added after 20 minutes
I think that the classic scheme, i.e., Town-Mafia-Manic, is the most acceptable of the mafia schemes.

I don't think so, because in such a game, the Town usually wins, and the game becomes more thoughtful, psychological, and drawn out. With two mafias, it's much more dynamic, although sometimes it turns into a bloodbath. So, it's difficult to give a definitive answer here

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