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#601
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I would like to share my thoughts on the roles and the Night Watch (ND). 1. It shouldn't be so obvious who the killed player's role is, especially when the killer's role can resurrect allies. It would be one thing if the resurrecting role were neutral, but in this case, it belongs to one of the Mafia. I suggest making the resurrecting Mafia members act like maniacs, as in the 16th Mafia game, because it's an unfair advantage. 2. The Templars turned out to be too overpowered because of the first point. The Marshal can constantly protect the Magister, who then resurrects peaceful players. The description of the death makes it very clear who died. So, the Mafia kills, the Magister resurrects, and clues accumulate, making it clear who is who after the killings. Fortunately, the Templars didn't exploit this, although they could have. So, the main issue is the hints about the roles. They should be less obvious, so people doubt who the killed player was. The Mafia can't even hide behind peaceful roles. I wanted to say something else, but I don't remember what. Gil and I were discussing these issues. Now, about the game itself. I won't write about how some players made terrible mistakes; everyone already knows that. I will only say that I enjoyed playing with Gil. Throughout the game, we came up with so many plans that constantly changed, and in the end, with great difficulty, we managed to win, although it was not without luck and the mistakes of other players.

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