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Play as Inferno.

#70
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Ascension to Power is a very good map for Demons.

Important: don't build Imp and Demon upgrades for the first 2 weeks – we'll need that money to build the Capitol earlier!

First week – get to the Dog Mine.
There's a medium-strength unit in the way. Don't be stingy with your Imps and Demons – let almost all of them die; they won't be needed in the second week, and these losses won't matter by the endgame.

+ Dogs in the castle (half growth).
We get 4+8 = 12 dogs in the first week.
By the second week, we have +50% growth in the castle, so we get 12 born in the castle + 8 from outside.
Total: 32 dogs. Upgrade them.

Task: when approaching the mine, have Boots of Speed +1 or Tactics (hero level around 7, the chances are good).
Then the dogs will reach it.
If not, well, we'll lose half the dogs, but what can we do? At least these are practically the last major losses before the endgame.
After that, you need to play carefully.

If the unit in the gold mine isn't scary, you can skip waiting for the second batch from the outer dwelling and go with 24 dogs (!).

At the beginning of the 3rd week, you can already clear the path to the neighboring territory (with a castle), having only upgraded dogs and, again, upgraded Demons (thankfully, the growth rate allows it) + I take 1-2 Broods to reduce the defense of neutrals.

Added 5 minutes ago
KillAndAction
1. In Ascension to Power, by the time you reach Utopia, that experience and money don't matter much.
And if you need to buy a Ring of Initiative +20% (20,000) or an Amulet of Expertise (15,000) there, we'll find the money in weeks 6-7.

2. Regarding mass buffs – I'm talking about the endgame. They don't help much against neutrals, that's true. But Grok deals with them very well. Very.

3. Yes, Lords are good if you're going for Utopia.

P.S.: There are no good heroes for Demons besides Grok, and Delebs for rushing, of course. If you're playing with a free start, Nimue might work, but no one plays with a free start.