Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
And Jack didn't jump in. We hang Taco, and at night, the Hunter goes to a potential Mafia member, for example, Guru or VisTrit, and during the day, we figure out and kill the second one.
I'm correcting myself: both jumped in... there are only 2 Mafia members left, or am I wrong? If we follow your plan #2, we'll mess up. We hang Taco - there's 1 Mafia member left. At night, the Hunter goes to the 2nd Mafia member - and kills him. And then what? The Templars will win... It would be smarter to block the 2nd Mafia member at night, if he's not the Antichrist or the Warlock, of course. Those two have Night Defense in order, earlier than the Blacksmith, if I'm not mistaken. If Taco turns out not to be the Seer, then only this role remains in the game from the Mafia. The Seer can be blocked, I think. If, of course, there are 2 Mafia members. But that seems obvious. The peaceful players left are: the Moneylender, the Hunter, and the Blacksmith. + the Templar. That's 4. There are 6 players. So there are 2 Mafia members.