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#211
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The map is interesting, but challenging :) I think each participant in the tournament will receive a "gift" from VDV for the New Year in the form of a rope with a piece of soap :D
To be able to try and complete it myself, due to the lack of time, I'll have to play it once and choose a calm approach based on capturing and developing fortresses. All my hopes are on Jokera :)

Now, a few points regarding the rules. There are many participants, so it seems like it wouldn't hurt to clarify.
1. Is it allowed to run away with heroes and then buy them back and use them again on the same day?
2. I patched the game, but the bug remains. There is a possibility to cast magic twice in a row with a hero on the battlefield, and this is not saved, and the game won't say that you are cheating.

What should we do about this? Regarding the first question, I would allow it - if you have the money, buy and fire as many as you want - and use them again after you buy them back.
Regarding the second point, I personally have never used this when playing the campaign or just against the computer. However, when I started playing with friends from work in hot-seat mode, I was forced to do it. The fact is that they always used this bug. When I suggested that they play without it, none of them agreed; each was sure that someone would use it at least a couple of times, and it is impossible to check. They made a decision - like, let Axe also use magic twice, if you don't want to, it's your business, and we won't stop you either :) Thus, we will knowingly be in equal conditions, otherwise - it will be impossible to figure out :)

If we agree not to use magic twice, then let the judge say how he will be able to determine the legality of the playthrough on such a super-complex map, where a lot of battles are expected, both super-complex and simple. I talked to the same guys I used to play with, and they are still playing. They took this map for themselves. They told me that if we were playing in the tournament, they would use magic twice. I told them that it is forbidden. They said that it is difficult to catch, especially if it is not used everywhere, but rarely.
In fact, my suggestion about detailed descriptions didn't work out, and I myself agree that a detailed walkthrough of such a map would require a lot of effort. But how to catch the double use of magic in battles?
Also, how to describe how much magic there was before the battle, how much was cast, and how much is left? And also, store all saves before and after each battle? But these points are not in the rules either.

VDV-forever - please clarify this situation regarding the listed points.

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