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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
First, I will separate the road customization option and the option to build level 2 structures into a separate plugin for HD, as well as the option to only build level 1 structures.
I will add an extended turn time selection and a custom difficulty level with a choice of starting resources to this module. I will also integrate anti-cheat features into this module. (You can consider Tournament an extension for HD).
Fixing the original bugs can also be separated into a separate module because it is definitely a change to the original gameplay. You can also include the option to fix gameplay bugs in the Tournament module.
I don't think that the option to build level 2 structures changes the balance or gameplay. After all, you don't complain about SoD if both sides have level 2 structures built.
And the road customization option does not change the original road types or add new ones.
Moreover, it can be done so that information about the selected fixed road type and fixed built level is received by SoD without HD. Or, it can be done so that custom settings only work with HD + module vs. HD + module (in the case of selecting starting resources and turn time, this is probably the only way).
Secondly, I solemnly swear that I will never even think about removing morale in HD or in any plugin. Because this is really a change to the gameplay, and in the direction of simplification.
In principle, I have wanted to start making a gameplay mod for a long time, but it will be (if it is) a separate topic from HD (but based on HD, of course).
Added 7 minutes ago
baratorch, I found one unpleasant bug, maybe it has already been reported, but if so, I will repeat it because it is important: if you transfer artifacts to a hero with a full backpack using the "transfer all artifacts" button, the artifacts are as if transferred, but in reality, they simply disappear. If the backpack is not full, then everything beyond the full capacity also disappears accordingly. Please fix it if possible.
Thank you, this is the first report about it.
I admit, I didn't test the backpack overflow. But when writing this functionality, I remembered the possibility of overflow. I relied on the original hero function, which definitely has a check for overflow. But I guess I will have to write my own check.