function gF ()
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "g", nil);
MessageBox("/Maps/SingleMissions/Map_01/gF.txt");
end;
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "g", "gF");
function goF ()
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "go", nil);
MessageBox("/Maps/SingleMissions/Map_01/goF.txt");
SetObjectiveState("quest", OBJECTIVE_ACTIVE);
end;
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "go", "goF");
function skelF ()
Trigger(OBJECT_TOUCH_TRIGGER, "skel", nil);
RemoveObject("goD");
end;
Trigger(OBJECT_TOUCH_TRIGGER, "skel", "skelF");
Added 6 minutes ago
to be more precise, the first two triggers work, but the second one doesn't. The point is that when I approach the monster (skel) and interact with it (battle), the object (goD) is removed from the map during the interaction