Skip to content
User Avatar
#2199
Auto-translated
R55Max

I have a request: it would be great to add a move visibility function; for example, while holding down a certain key, you click on an area of the map in the main window and can see how many moves are spent to reach it. And for complete comfort, a calculation of the so-called double trajectory: suppose we need to take a chest and then take some external dwelling by turning away from the chest. We can reach it via a straight trajectory, but not with the chest already taken, yet we're left to guess. So, while holding the key, the moves spent to the chest should be visible, and then if you, for example, right-click on the external dwelling, some trajectory indicator would show whether there are enough moves or not. Something like that, generally.

And let's also add functions from a program by a person well known to us, who made it for offline tournaments, where you can see which skill trees the hero will get! After all, getting something like Keen Sight is just too much! This way there will always be Earth Magic, Logistics, Offense, Defense, and so on.

Why not.

I am against this. Because it's not true to the game. Vika's heresy regarding progressive "new ideas" in WT shouldn't be shoved into SoD. Especially when one person will have a truly "clean" SoD, maybe with Lighter for example, and another has HD. They both connect; one plays "the old-fashioned way," while the second essentially has a tool for cheating.

And all this in an attempt to "make it more convenient" and "not fall behind." This isn't some joke, guys—no matter how much you knead it, it won't get any bigger. Let SoD be SoD, and pervert things however you want with WT. Not just with tax and experience, but with commanders too. Why not? It's absolute papacy.

Added after 8 minutes
By the way, trace the evolution of TE. At first, there were also many buttons and extensive functionality there. Level two dwellings, witch huts, doors in water, and other options were configured manually.

Democracy reached a point where people with such a set of options couldn't agree on how to play together. Every second person had "their own correct" set of options they wanted to play with. And then in WT, by a decisive move, all these many options were simply hard-coded into the game!

Why repeat the path of TE? Something that has already been done? SoD is SoD because it is conservative and quite self-sufficient. And it doesn't need any of this.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того