A fresh bug, possibly caused by a mod. The red player's Phantom, Jaegar, is present on the panel but not on the map.
143.zip
If Jaegar is an extra unit for the red player (he has a pink flag for some reason), then yes, HD could theoretically be the cause of the bug. If not, then no.
The only awkward thing that caught my eye is the two quick button modes. What's the purpose of the second one?
The step-by-step [Alt] function, I agree, turned out to be unclear in practice. I will most likely replace it with a simpler one.
[Shift] needs to be refined. Currently, it makes the original hero's Shift+click on a non-empty stack impossible (it works on an empty stack).
I liked rebellious's idea of completely transferring the army.
I'll make a quick transfer with the option to choose who to leave behind.
Option 1: We select the desired stack and transfer the army. A single unit remains in the selected stack. We can also come up with something that doesn't involve the mouse, using number keys.
I can completely remove the intelligent leaving of the correct unit. It can be refined. For example, add a check for the type of terrain, or something else. Suggestions are welcome.
Regarding separating single units. In HD mode, there is a mass separation function: [CTRL] + [SHIFT] + Click
Added 8 minutes later
Hi, sorry that I use english. I'm not sure if you were discussing about 2lvl dwells built in castles.
Is this possible to be done in HD mod that every starting castle has 2 lvl units' dwell prebuilt?
This is the only thing for balance I miss in rmg mirrored maps of this kind
http://www.filefactory.com/file/cbd0...ebus_4x4_2.h3m
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
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