17.04.2011-24.04.2011 Kluka (red, Inferno, Marius, Marius) def Mar(blue, Castle, Valeska, Valeska) 8mm6a 143
The generator decided that the path from red to blue (in strict accordance with the template rules) would be closer than the path from each to their own AI.
The opponent had a native AI, and out of 8 total castles, 5 were Castles... I didn't notice in time, oh well.
The respawn is split in half by mountains, with passage only through the neighboring respawn.
On 112, 15 gnomes each.
On turn 1, I ended up with Efreeti in a fort without hounds +1000, external dwellings of imps, hounds, and peasants..., since there was no ore or wood.
I took the sawmill on 121, the ore pit on 123. Good thing at least they weren't blocked.
On 124, near the central village, I encounter the opponent's scout.
On 125, I take the village, but the opponent reclaims it the same day.
On 134, I approach the village with a scout and imps and hounds; the opponent attacks with air elementals and pixies (from the village), but the hounds and imps prove stronger. On 135, I take the village.
On 137, an enemy scout appears; I hire a hero and drive him off. Nearby, Valeska on a Griffin Conservatory with 1 stack of griffins, I drive her off too.
On 141, the opponent's scout with an army retakes the village; Valeska resurrects there and takes the strategic max Griffin Conservatory.
On 142, I retake the village with 1 imp (it was guarded by 1 archer).
Meanwhile, on 136, Marius takes the AI's castle (with a capitol), and angels are being built there. He splits his forces to return home. On 141, after taking the Griffin Conservatory, the opponent gave his army to a scout (???). Marius jumps into the portal and blocks the opponent's path. On 143, I bring the angels; Marius catches up to the scout, casts slow, and I win with the loss of the Efreeti.
Thanks for the game!
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