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General discussion about Heroes of Might and Magic II.
1. Ghosts. I generally prefer not to play maps where they can be recruited. But if that's the case, there's a solution. Slow them down (if there are several units, then slow them down in a group) and then eliminate them with magic. After all, they don't have that much health, and they are strong precisely in a group.
2. Djinns. You just need to move before the Djinns do. They only have 50 health, so with a magic power of 4, a lightning spell will take out a couple of Djinns at once. And this is related to a well-known paradox in the second Heroes game: "Which monster can kill 2000 black dragons with one hit? - Of course, a Djinn, if there are 4000 of them in the squad!"