Auto-translated
2 Vic.
Yes, Yur, since finalists are playing for prizes — what about hints? I've witnessed how tournament games sometimes turned into a joint engaging walkthrough of the map, with people even moving the mouse for the player.
Option 1. Let them give hints.
Option 2. No hints at all, first a warning, then kick them out of the hall.
Option 3. Let them give hints, but for the final-battle a judge is present, no hints.
I'm writing this because in 2003 in Krasnodar, Mystic and Dilvish played for a spot in the semifinals. I listened a bit later in real life as they discussed that game and concluded that Dilvish was actually winning.
But back then Dilvish lost. He was assaulting Tower in the final-battle after a long game and got stuck on the idea that he couldn't go on the mines, even though the Cloak of Anti-Magic was equipped. Everyone in the club saw it, but he was stuck on it.
This happens often in chess, when everyone sees the winning move except the player themselves.
http://forum.heroesleague.ru/viewtopic.php?t=325&postdays=0&postorder=asc&start=30
6)Well, and now our common funniest mistake (the guys standing behind us periodically had great bewilderment because of this). We both forgot that the mines lying by the walls of Tower are third-level magic, meaning they won't trigger when crossed and certainly won't stop the movement of any creature. You should have seen with your own eyes how a pile of undead on Dilvish's side stood in front of the destroyed walls and waited for the gate to be broken down Very Happy. It went on for at least about 5 turns.
So, one hint back then would have changed the result of the game.
How are we going to handle it now? Because a person who loses due to hints and misses out on money could cause a ruckus.
Yes, Yur, since finalists are playing for prizes — what about hints? I've witnessed how tournament games sometimes turned into a joint engaging walkthrough of the map, with people even moving the mouse for the player.
Option 1. Let them give hints.
Option 2. No hints at all, first a warning, then kick them out of the hall.
Option 3. Let them give hints, but for the final-battle a judge is present, no hints.
I'm writing this because in 2003 in Krasnodar, Mystic and Dilvish played for a spot in the semifinals. I listened a bit later in real life as they discussed that game and concluded that Dilvish was actually winning.
But back then Dilvish lost. He was assaulting Tower in the final-battle after a long game and got stuck on the idea that he couldn't go on the mines, even though the Cloak of Anti-Magic was equipped. Everyone in the club saw it, but he was stuck on it.
This happens often in chess, when everyone sees the winning move except the player themselves.
http://forum.heroesleague.ru/viewtopic.php?t=325&postdays=0&postorder=asc&start=30
6)Well, and now our common funniest mistake (the guys standing behind us periodically had great bewilderment because of this). We both forgot that the mines lying by the walls of Tower are third-level magic, meaning they won't trigger when crossed and certainly won't stop the movement of any creature. You should have seen with your own eyes how a pile of undead on Dilvish's side stood in front of the destroyed walls and waited for the gate to be broken down Very Happy. It went on for at least about 5 turns.
So, one hint back then would have changed the result of the game.
How are we going to handle it now? Because a person who loses due to hints and misses out on money could cause a ruckus.