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Warlocks, warlocks – they’re not that bad, they’re just old! :smile44:
And how do you counter them? I don’t really see how. Also, maps with two starting positions won’t work because the one who gets unlucky with the draw will eliminate them to avoid playing a bad color. Why reinvent the wheel? There’s a system that has been tested in dozens of Heroes 3 tournaments, and it works just as well for Heroes 2. And then you don’t have to ban rush strategies, and you don’t have to balance the maps so carefully (you can’t achieve perfect balance anyway). I can explain the algorithm in more detail (but only tomorrow, I have a lot of work right now).
Тот, кто борется - может проиграть, кто нет - проиграл уже (с)
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)