Skip to content

The project is still in development.

User Avatar
#114
Auto-translated
Horn
Warlocks, warlocks – they’re not that bad, they’re just old! :smile44:
And how do you counter them? I don’t really see how. Also, maps with two starting positions won’t work because the one who gets unlucky with the draw will eliminate them to avoid playing a bad color. Why reinvent the wheel? There’s a system that has been tested in dozens of Heroes 3 tournaments, and it works just as well for Heroes 2. And then you don’t have to ban rush strategies, and you don’t have to balance the maps so carefully (you can’t achieve perfect balance anyway). I can explain the algorithm in more detail (but only tomorrow, I have a lot of work right now).
That’s exactly what I was trying to explain to Qwerty yesterday in a hurry! I also sent him the algorithm with a direct link to the rules of one of the club’s Heroes 3 tournaments...
Тот, кто борется - может проиграть, кто нет - проиграл уже (с)
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)

Statistics

Welcome our newest member: artem

Users Online 1 users 1591 guests