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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#1065
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Tootsie Pie
AUTO - whether to give or not give - in my opinion, this is a very important point that is not included in the rules.
AUTO - if used - often decides who will win; there have been reports where a player won by taking (and not just once) AUTO - IMHO, this is wrong.
Some people fundamentally do not use replays, I agree, but sometimes "pedal confusion" completely ruins everything - it's not even worth playing anymore. Furthermore, sometimes someone asks to give AUTO - there are also ethical ambiguities here - you want to continue, and the opponent may have made a stupid and cruel mistake... and you don't want to give away the victory)).
A hardcore solution is to ban this altogether - but it won't be supported by the majority.
Therefore, I propose a rational (IMHO) solution - introduce a rule allowing any player to request a return, but with a penalty of 0.5 victory. That is, if someone wins by taking 2 AUTOs - then it's a draw. It's like a game for fun if there are so many returns. If, however, they lose - then it's just 1:0 (not 2:0)).
Also, limit the number of returns - say, 1 time per week.
And purists agree not to give/take AUTO at all on an individual basis.
P.S.: maybe we should create a poll on this topic?

Oh, a poll, that's a good idea, go for it!))

In essence: it's ambiguous.
If the opponent asks for AUTO at the beginning of the game, around turn 117, and my relationship with the opponent is not friendly, then instead of AUTO, I'll say, no, let's rest instead (provided that I have a bad starting hand). If I have a good starting hand, I'll give it without any conditions. If it's already the second week, then also without any conditions.
If we have a friendly relationship, I'll always give it without question.
С истиной где-то рядом...





Лето 2010.