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60. Battles in the city.

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gamehuntera;46667

This system aligns with both the realism of combat and enhances tactical possibilities. Moreover, everything is balanced.

Balanced, you say??? Hmm, I'm afraid I'll have to change all my priorities... Before, I could cast a slow spell for 15 turns, summon a unit of elementals, and resurrect units during battle... but now, three turns and it's gone?? And why?? If a spell says it lasts for 15 turns, why should it be interrupted?? After all, even with nightfall, 15 turns will still last for 2-3 days... And the blinding spell... will this unit be carried away in the arms of allies, or what??
Then, imagine a battle for a city lasting four days, which is 12 turns – perfectly normal for medium-sized armies. But while this is happening, an enemy is running across the open field, and if the battle lasts for 20 turns, followed by a portal, and then the attack of a second hero for another 15 turns, and at the end, in just ONE day, they reach the castle (which is not under siege) and start a battle – they make THREE turns, and the day is over.... Doesn't it seem like this is utter nonsense???
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.