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#59
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But Gothic is nothing more than an offline MMORPG! You bring twenty skins and ten horns to NPCs, level up your skills, gain a level, and then you can go to more dangerous locations where you used to get killed.
No. You just got used to seeing only crap in everything, and that's why you saw the worst features in the game, and even exaggerated them.
Also,
you gain a level and then you can go to more dangerous locations where you used to get killed.
I was talking about the fact that in MMORPGs I reached a low level, and it was boring. Vis enlightened me that at a high level, it becomes interesting to play. But in Gothic, it's interesting at both low and high levels. Even, rather, the opposite, it's more interesting at low levels, because you are not yet a pumped-up demigod of level 35 in heavy armor made of dragon scales and with an axe that deals 200 damage, which destroys everything with a couple of hits. At the end of the game, the battles become a bit boring, yes.
But at the beginning, it's very interesting to take down a pack of wolves with a rusty two-handed sword without any skills.)
And the point is not only in the battles. Returning to what I wrote at the beginning of the post, the quests are not only "kill-loot-bring," and the plot is generally magnificent, in my opinion. Oh, how I wish I could forget it and play G1 and G2 again..

Added 1 minute ago
And yes, Ples was also right, there are no annoying kids there. Well, that's up to everyone, some people like to communicate in the game with someone else, some like to be alone) the topic was recently discussed in Haven, and everything has already been said there.