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#2173
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Since you believe that the Article contradicts what I am writing now, it means you do not understand the meaning of what is written. Because there are no particular contradictions there; in the 8 years since the Article was written, my conceptual vision of this issue has not changed; mainly, details have been clarified.

I don't think so; it's obvious without binoculars.

2) Poor templates.

This is the fault of the people who create them, not the game.

4) Low game tempo, a lot of fiddling and stagnation.
These are problems of the players, not the game. Find new ones.
it cannot be solved in this way. Even with a preview of the probability of a quick encounter (which I spent a lot of time on), problems, disputes, and discrepancies between forecasts and reality still arise. And evaluating the playability of a map requires a very deep immersion in it, and even then, the probability of error will be high.

That is, the maps will inevitably favor one of the players, but here, the blame will not be placed on the generator (it is unyielding and doesn't care), but on the person who reviewed the map. Do you need this kind of workload? I don't.

And who needs workload in general? Maybe it's better not to work at all? Just earn money without any workload. The authority of a judge reduces this workload of yours; besides, in any case, it is impossible to avoid control by third parties if you rely on something worthwhile.
Therefore, to achieve balance in the distribution of maps, it was decided to go another way - by creating symmetrical templates. This is faster and more reliable, and all complaints are directed at the generator.

I don't see any more adequate ways.
Just because you don't see it doesn't mean that another way is impossible. You just think you're the king and god)))) I won't interfere; indulge your self-esteem.
Rather (censored)...
The emphasis of your post - "shut up, don't interfere with what's proven" - is an indicator of weakness, irritation, and even rage.
This doesn't bother me, but it says the worst things about you - simply a double-emphasized unwillingness to move towards development. Well, don't engage in discussion if you don't want to; who is forcing you? Sit in your proven world, lock yourself up, and don't let others in.

And watch your language...
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...