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For heroes to become a competitive discipline, a game should last a maximum of 4 hours. Then, other factors will emerge – fast clicks and, as a result, misclicks. And no one wants to lose a serious game because of a misclick. Then, you will have to hone this skill. It just so happened that Heroes is evolving towards increasing the time control per turn. Previously, we played SOD in 4 minutes and didn't complain, but casual players won :D