Skip to content

Late-game Town Enhancement.

User Avatar
#33
Auto-translated
Igor111
However, such a build has a significant drawback – major problems with neutral creatures. Therefore, I suggest option #2, which eliminates the problems with capturing mines early on.
I don't even understand what problems you're talking about regarding clearing neutral creatures and capturing mines. In the first week, we buy 3-4 secondary heroes and fight with what we have + upgrade Furies. In the second week, we should already have a Hydra upgrade, provided that the main building for Hydras was built in the first week. And if there are Cave Hydras, then there should be no problems at all with clearing neutral creatures and capturing mines...
I also don't understand why you would level up a lucky Sorcerer against a Chaos Elemental. Yes, if you plan to use trickery in the third week, then it will definitely be useful. But you need to be able to level up Chaos and Lucky so quickly. And Luck is unlikely to help in dealing double magic damage.
I repeat: there is no point in leveling up a Rogue without any skills.
And in the end, you can even do without a Rogue (if you're lucky), finding yellow and green boots (in which case, you don't even need a stable :D).
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"