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#2126
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Essentially, if SoD and WT are to thrive, they must do so together. Suppose SoD was killed on World, defeated.
Then in a year, the traffic here on the forum will be the same as it is now on Bay. After all, before becoming an online player, a new player plays single-player. They discover why Dungeon is cooler than Inferno, or Rampart over Stronghold. With particular pride, they note their victory of a strong castle over a weak one. And for many players, this period—the fascination with the game—lasts a long time, even after they have learned to play decently.

To give them a dry game where all castles are balanced and depersonalized, where the game must be viewed from a sporting perspective, from the perspective of mathematics—is to alienate them from Heroes. For them, such a game will become "just another game for a couple of weeks."

WT players look at the game from a purely mathematical point of view, but a systemic approach is needed. When a player gets into SoD and plays it, the period of romantic fascination will pass and the figures will become depersonalized, like chess pieces—that is when the sporting component will prevail and the player will be ready to speak your language. But not before.
Let WT be for identifying the best, as a game for the strongest. But fighting potential newcomers and forum members is foolish.
If we get too pretentious on the forum and create conditions only for the chosen few—people will find somewhere else to go. Maybe to Portal, or maybe some new "World" will grow out of a strong, healthy group of forum users. We must not repeat mistakes already made. Let WT live and develop, but do not touch or kick SoD. Everything stated here is obvious; we simply need to move away from religious fanaticism.

I am not talking about casuals who play for a year at most and leave forever; I am talking about potential fans of the game.

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