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No matter how much you listen to Wicca, it's always the same dull rant about how VT is SUPER and the best in everything! Good grief, how many people point out the obvious flaws of VT! Most SOD players clearly understand the flaws of SOD as well, and besides, baratorch is working on a program for SOD, but who is working on VT?
In my opinion, I also see both pros and cons, and NumOne explained them perfectly. Only stubborn people don't understand that uniting fans of the two main directions, VT and SOD, requires something in common, taking into account both groups of fans. But there's no need to shout that VT is cool. You need to clearly understand that everyone is different and has completely opposite views, ideas, life priorities, temperament, character, appearance, thoughts, and skin color, etc. You need to approach this professionally, not from your own point of view.
Professionals, regardless of various factors, play by the same rules and don't think about why it's this way and not that way. If you think not about how to make money in the future, but about how to develop and introduce the game to the masses, you need to generate interest, attract new players, and significantly increase competitiveness, spectacle, and unpredictability. The riskier the game, the more intense and interesting it is, and the more life it has, like poker. It's much harder to calculate than morality in SOD, which is why it's more popular. Why aren't casinos empty? People are addicted to them, and gamblers hang on slot machines and can't let go! Because there's a chance to win! There's also a chance with morality, even if you're slightly inferior in skill! How great it is to win against a strong player if they choke (for example, if they're given more money), for whatever reason, and the result remains! In Formula 1, one car was leading, but when the suspension failed, the champion overtook it, and that victory remained a victory from a sporting perspective. Essentially, it's important that the game lives on and is more spectacular, and it's essential that a weaker player has at least some chance of winning against a stronger player, because strong players grow from the weak, and if they're not given a chance, there won't be any new strong players! That's why the number of strong players in VT has decreased; the old ones remain, but there are few new ones, and they will soon die out, while SOD will continue to develop.
By the way, when strong players don't change, interest in playing disappears, so you need to nurture players, not put them in a cage with numbers.
In my opinion, I also see both pros and cons, and NumOne explained them perfectly. Only stubborn people don't understand that uniting fans of the two main directions, VT and SOD, requires something in common, taking into account both groups of fans. But there's no need to shout that VT is cool. You need to clearly understand that everyone is different and has completely opposite views, ideas, life priorities, temperament, character, appearance, thoughts, and skin color, etc. You need to approach this professionally, not from your own point of view.
Professionals, regardless of various factors, play by the same rules and don't think about why it's this way and not that way. If you think not about how to make money in the future, but about how to develop and introduce the game to the masses, you need to generate interest, attract new players, and significantly increase competitiveness, spectacle, and unpredictability. The riskier the game, the more intense and interesting it is, and the more life it has, like poker. It's much harder to calculate than morality in SOD, which is why it's more popular. Why aren't casinos empty? People are addicted to them, and gamblers hang on slot machines and can't let go! Because there's a chance to win! There's also a chance with morality, even if you're slightly inferior in skill! How great it is to win against a strong player if they choke (for example, if they're given more money), for whatever reason, and the result remains! In Formula 1, one car was leading, but when the suspension failed, the champion overtook it, and that victory remained a victory from a sporting perspective. Essentially, it's important that the game lives on and is more spectacular, and it's essential that a weaker player has at least some chance of winning against a stronger player, because strong players grow from the weak, and if they're not given a chance, there won't be any new strong players! That's why the number of strong players in VT has decreased; the old ones remain, but there are few new ones, and they will soon die out, while SOD will continue to develop.
By the way, when strong players don't change, interest in playing disappears, so you need to nurture players, not put them in a cage with numbers.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...