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To be honest, WT is much better than SoD, and it's better by a significant margin. Everything is well-made and thought out; you can just play and enjoy it – everything is quick and high-quality, and there are tons of customization options. However, when it comes to morale, I definitely disagree and believe that the absence of morale in 99% of the games on WT is a mistake. To put it more bluntly, there are no truly neutral monsters on WT. There's just a shapeless, faceless neutral creature with a certain amount of health. Its appearance and special abilities hardly matter to anyone, and it has almost no chance of surviving in an unequal fight. The element of caution and surprise will soon be forgotten. New players in Heroes, attracted to WT, don't even know about the possibility of neutral creatures having morale, and that's a bit sad. Someone might say that morale is just a gamble – it might not trigger for you, and you'll take the creature, but it might trigger for the opponent, and they won't take it. But you can also say that one person will have that trigger, and the other won't. But the game isn't just about one battle with a possible morale trigger; morale, in any case, enhances the game, adding beauty and spectacle, making each battle exciting and unpredictable, and isn't that wonderful? Heroes is already a somewhat biased game; a lot depends on a favorable setup, ambushes, resources, huts, spells in the Guardian Map, secondary skills, and morale doesn't spoil the game in any way against this background; it only makes it even more mysterious and, with renewed vigor, even more beloved.