Auto-translated
Several players have completed their matches ahead of schedule, so it's time to finally announce the rules. Here they are:
Participation in the tournament is in pairs: player + second.
Before the start of the tournament, the host (that is, me) sends the second a save file, which they load, and the player logs into the game. The second plays as red, and the player as blue. Before the turn is passed, the player can review the setup and clarify any rules they don't understand.
The player also sets up a stream via Mikogo, provides its number to the second and the host. The second joins the stream and starts recording the video using Mikogo. The video files are stored in My Documents\Mikogo\Records.
After that, the turn is passed, and the player begins the battles. When the turn is passed, the second informs the host that the game has started. It is essential to report this fact (!). If any problems arise, they should be reported to the host.
The player should complete 8 battles in the save file. The order of the battles is arbitrary. I recommend starting with the simplest and most straightforward ones, so that the time spent on difficult battles doesn't later overwhelm you.
There are 7200 seconds, or 2 hours, for all 8 battles. This is the amount of time the blue player has on the timer from the start of the game. If the time runs out, you cannot complete the remaining battles the next day; all 8 battles must be completed on the 111th day.
After each battle, a save file should be made – in case of disconnections, freezes, and other issues. If the game freezes during a battle, the last save file should be loaded, and the battle continued from there. In this case, the moves made before the freeze must be repeated exactly.
The host reserves the right not to count results that appear suspicious due to crashes, freezes, replays, missing videos, etc. To avoid this, it is recommended to keep the host informed of all difficulties. Also, take screenshots and save files to document the events.
If the second disappears for any reason and cannot continue recording the video, the player should take screenshots of each key action. That is, at the beginning and end of the battle, and at their discretion during the battle. So that the entire course of events in the battle can be reconstructed from the screenshots. Save files should also be made at the beginning and end of each battle.
WT has a special key combination, Ctrl-PrnScr, which takes a screenshot of the screen and saves it to a special folder. This allows you to take screenshots without affecting the timer.
After completing all the battles, the player passes the turn to the second, who makes a save file and immediately sends it to the host by email. If the video was not recorded or was only partially recorded, the player should immediately send the archive of save files and screenshots to the host.
The host's email is wicforever@mail.ru
The video itself does not need to be sent immediately, as it is too large. However, it should be kept as evidence and be available upon request.
To reduce the size of the video, I do not recommend playing with HDmode and recommend using full-screen mode whenever possible. The video of the winner will be made available for download to everyone.
The player's task is to complete 8 battles, preserving as many troops as possible. Quick combat cannot be used. You can look at it out of curiosity, but in any case, you will have to fight manually.
Each hero is given a Spirit of Oppression (anti-morale). It must be equipped on the hero during the battle.
The result of the battle is evaluated based on the number of conditional hit points remaining after the battle. Conditional hit points differ from regular hit points in that the hit points of particularly valuable monsters are counted with a higher coefficient – double or triple.
Castle – marksmen*3, knights*3
Rampart – grand griffins*3, unicorns*3
Tower – gremlins*3, nagas*3
Inferno – cerberi*3, ifrits*3
Dungeon – troglodytes*3, cats*3
Barbarian – wolves*3, behemoths*3
Swamp – hydras*3, vipers*2, lizards*2
Fortress – psychics*3, air elementals*2
That is, for example, 1 marksman gives 30 conditional hit points to the total, and 1 air elemental – 50 conditional hit points. Therefore, these troops should be especially protected in battle. Units not mentioned in this list contribute their hit points to the total without a multiplier, 1 to 1.
Next to each hero is a garrison where the player can place troops that they consider unnecessary – so as not to waste them.
When summarizing the results of each battle, the percentage of conditional hit points that were saved will be calculated. If the battle is lost, the coefficient becomes negative and depends on how many neutral creatures were killed. That is, -100% means that no one was killed, -5% means that 19 out of 20 neutral creatures were killed, and so on.
The overall result for the player in the tournament is the arithmetic mean of their results in all battles. The player with the best overall result becomes the winner of the tournament. Players who have shown the best results in individual battles will also be noted.
That's all, I think.
I understand that Russians don't read the rules, and by the time they get to this line, at best, half of the participants will have read it. However, ignorance of the law is no excuse. Therefore, to avoid any surprises, I recommend reading all the rules carefully.
The start is tomorrow (or rather, today) at 12:00 Moscow time.
Good luck to everyone!
P.S. Finding seconds is a personal problem for the players. The host cannot guarantee that there will be enough seconds during the tournament.