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#2052
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R55Max
1. Those who want to will bend (ill-mannered people, oh dear).
"Bend" meaning to outplay.
2. I play frankly poorly compared to above-average players from the Heroes mass, but for some reason that doesn't stop me from reasoning and thinking for the greater good, rather than for myself.
That's good. Such a quality is quite rare on average in society.
4. Why do you call SoD players noobs? Have you lost to them in SoD or not? I think yes. The reason isn't important—the result is; no one will remember that you put up a heroic resistance; only the cup and the winner's story will remain)).
Well, it's no secret that the average skill of SoD players is noticeably lower. This has been confirmed repeatedly by various cross-portal events, CIS championship qualifiers, and even regular tournaments. WT players consistently outplayed SoD players on their own turf everywhere. Of course, there were defeats too, it happens, but the overall statistics are quite one-sided. And in my case, by the way, it's the same, even though I barely play SoD and only have a general idea of how to play it.
5. You're proving the superiority of WT, but I say they are different games. Still, it wouldn't be bad to take some elements and insert them into SoD, except for morale, luck, and GS. Why? Well, at least because it would introduce a factor of surprise.
Victory is more pleasant when it comes through an intriguing struggle from both sides, rather than when after N number of days everything is clear, AND MOST IMPORTANTLY, there is no hope for the opponent's mistake. It's not even about skill. After all, a misclick is also a human factor, but in SoD there's a chance to fix it, while in WT there's less.
Both games are good, but they are different in nature, and WT will never be better than SoD; it will be good in its own way, but different, and so will SoD.
For a competitive game, the variance of results depending on skill is a very important factor. In SoD, this variance is much higher; that is its main drawback. The main factors rocking the boat are morale and the spread of starting armies. Plus a lot of little things here and there.

Also, the balance between towns and skills is very poor, which significantly impoverishes the game. Most games play out with a few standard town pairs, and 3 towns (Necropolis, Conflux, Inferno) out of 9 are only used on rare occasions. And everyone roughly levels the same skills. It's all quite dreary.

The chance to fix an error is higher in SoD (probably), but solely due to external randomness, not because of skill. However, at a high level of play, mistakes are almost never forgiven, whether in SoD or WT, so this factor does not have a major impact on the competitiveness of the game.
6. Well, I just can't lie outright. Personally, I really do like SoD more, so what now? I can play WT at the same level too, but I'm drawn to SoD; it's alive, not just technical play.
7. And if we call a spade a spade, what do we call people who like different versions of the games? It's a matter of taste. And if someone likes different girls, is that also not up to par? You can't lump everyone together.
Well, if you like it, you like it; I'm not saying drop everything and play WT. SoD fans will always exist, and finding an opponent for a game or an interesting tournament won't be hard. I myself am currently participating in one SoD tournament.

Just don't come out with all kinds of dubious arguments about the merits of SoD compared to WT. There's very little evidentiary power in them, and the true motivation is all too easily perceived. Even if the author himself doesn't realize it.