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The very concept of the word "classic" means a beginning that has become traditional (simply put), and SoD essentially became that.

Added 18 hours 5 minutes later
Message from Wicc
One can easily come up with examples where you can't protect yourself from morale but still have to go in. A typical example is the external dwelling of Angels on Jebus Cross. You can't leave it for the second week, but one unlucky morale (not even necessarily in the first round) buries your army.

Those who prefer to win through skill don't like such situations. If I have an army capable of taking that external dwelling, then that external dwelling should fall no matter what, regardless of the whims of the random number generator. That's the essence of sportsmanship.

Maybe the case with the Angel external dwelling is a counterbalance to the imbalance of humans on Jebus Cross? Besides, off the top of my head, I can't recall top players losing to the Angel external dwelling, but losing archers or spearmen in the external dwelling for the sake of 2 Angels (week 1 and 2) - THAT'S A GAIN in terms of army strength. I generally don't often place archers and don't upgrade them in most cases. Archangels on the 2nd-3rd week, if things are going badly, make up for all losses.

If we take, for example, the Dwarf dwelling, where morale is dangerous, or the Griffin Conservatory with Naga Bank - those are development bonuses that the opponent might not have, so taking them is a risk for the sake of outpacing development. But getting a freebie and depriving units of the most dangerous skill for a player (morale) - that's a bit of an easy bonus, and there's a heavy dependence on whether or not you are given those buildings that provide development (Griffin Conservatory, Dwarf dwelling, Medusa dwelling, Naga Bank). The imbalance comes from the generator! If you are given them and the other player isn't, with morale you still think twice about whether to go into the building, but without it, it's a free-for-all. Then it all comes down to mirror matches!
If Heroes had been originally designed for player-vs-player competition, none of the developers would have even breathed a word about morale.

That's a load of unsubstantiated speculation. So it's not an argument.
An example from a different field - when Warcraft 3 was released, tons of crap was flung at it for 1) the damage spread of units 2) random item drops from neutrals. Even though this brings far less uncontrollable randomness than morale in Heroes. Because the people had already gone through the School of StarCraft and understood what a real esports game is and what level of randomness is acceptable in it.


A completely different game. A real esports game doesn't have any such balance rules. From your words, one could conclude that team sports must maintain balance in their lineups! But that's nonsense, really.

Here are some points from the official document of the Russian Esports Federation (FCS Russia), which I mentioned in a dialogue with Pit for LM:


1. We need to move towards recognizing the game as an official esports discipline

Our game falls under the following points:
A) - 3.2.4. Turn-based (sequential) strategies:
Games in which athletes strive to partially or completely disable each other's aggregates of non-independent units, changing the game situation (making moves) in turn.

B) - 4.1.3. Combined competitions – competitions held on a local network with the participation of individual athletes located remotely, or when the server is on the local network of one side, while the other side participates in the competitions remotely.

C) - 4.3.2. Extended events – competitions extended over time (from a week to several months), where the date and time of each match are known in advance, and matches take place on different days.

D) - 4.4.3. Competitions with the possibility of game substitution – competitions held for one – base game, while the competition rules provide for one or more games of the same class, which in a separate match can replace the base game by mutual consent of the parties. (WT or SoD)

As far as I understand, for a game to acquire the status of an esports discipline, all that is needed is this:

1.1. Competitions in computer sports on the territory of the Russian Federation are held according to these Rules and the annual Regulations on competitions.
1.2. The goals of computer sports competitions are:
– development and popularization of computer sports,
– increasing the spectacle of computer sports as a means to attract people to an active lifestyle;
– improving the sports mastery of those engaged in computer sports;
– identifying the strongest athletes in Russia to form national team rosters for participation in world and international competitions.
1.3. The tasks of computer sports competitions are:
– promoting mass computerization of the population in the Russian Federation and developing the material and technical base of computer sports for training and competitions;
– promoting the expansion and development of information communication channels in Russia that provide joint training and competitive activities for Russian and foreign athletes in computer sports;
– attracting youth and teenagers to computer sports to improve health, organize active recreation and leisure;
– creating a clear system for organizing, functioning, and developing computer sports in Russia.
1.4. General management of the organization and conduct of computer sports competitions is carried out by the State Sports Committee of Russia and the FCS Russia.
1.5. In matters not regulated by the current legislation of the Russian Federation and these Rules, the organizers of computer sports competitions are independent in determining the structure, format, and other features of their competitions.
1.6. These Rules may be supplemented by restrictions for individual games regarding participant age, mandatory settings in individual games, as well as a list of games accepted for competitions in each class. The FCS Russia notifies participants and competition organizers of each addition (change) to these Rules by posting relevant information on the FCS Russia website. All such additions are an integral part of the Rules.

and also to comply with this:
12.1. For all competitions, the organizer must compile a set of regulatory documents (regulations, rules, technical rules, etc.), taking into account all the nuances of organizing and conducting competitions not provided for by these rules.
12.2. Competition documents must specify which games the competitions are held for, their full names and versions, dates, and venues.
12.3. Competition documents must specify the organizer and/or co-organizers, the Chief Referee of the competition, and the start and end dates of registration.
12.4. The competition documents must be accompanied by the technical rules of the games, which must specify (or describe) the tournament scheme, indicate how many games a match consists of (how many wins are needed), provide for situations of technical defeats and replays, and clearly and thoroughly describe the conditions for winning a game.
12.5. When registering competition participants, a registration sheet is kept, which serves as confirmation of the athletes' participation and their agreement with the competition rules.
12.6. Based on the results of the competition, a report is drawn up containing the most complete information about the conducted competitions, including:
– complete lists of players, including first name, last name, patronymic, current email address, and locality of permanent residence of each – separately for each game for which the competitions were held,
– full name of the organizer,
– full list of the refereeing team, including the first name, last name, patronymic, current email address of each, and their role in the refereeing team,
– full list of independent representatives, including the first name, last name, patronymic, current email address of each, and the name of the organization they represent,
– schedule of games (matches) held within the competition, indicating the winner and score,
– graphical representation of the competition bracket,
– names of the winners,
– evaluation of the competition and comments from the Chief Referee and independent representatives.
12.7. The compiled and completed report in printed form, signed by the organizer and the chief referee, is sent to the Secretariat of the FCS Russia. Attached to the report are:
– a CD containing recordings of the games and saved screenshots of each game,
– the registration sheet (or a copy thereof),
– originals or copies of other regulatory documents for these competitions (regulations, rules, etc.).
12.8. Copies of the competition report, certified by the organizer's seal, are issued or sent to athletes who have fulfilled the rank requirements for awarding the next titles and ranks.
12.9. The report and attached documents are drawn up entirely in Russian (exceptions may only be the names of games) and in printed form (except for the registration sheet filled out by the players themselves). If foreign teams participate in the competitions, a translation or transcription of the team name is given in the report.

There are none of the restrictions you outlined above in this. After all, we're talking about development, and development is only possible if there is interest, and it clearly increases with an increase in non-standard situations.

Only, for some reason, even SoD players, when playing WT, turn off morale. From this I conclude that SoD players themselves don't really need morale; they use it as an ideological battering ram in arguments with WT players, like "we have this cute feature, and you don't."

Not quite. It's just that when playing WT, you need to play by WT rules; otherwise, what's the point of launching it if the basis of WT is the absence of morale and balance.
Run to Rebel for consultation. He'll explain to you in no uncertain terms what he thinks about attempts to polish SoD, and what your place is.

I conduct my polemics without initially relying on the opinions of others. Having revealed my personal opinion, I try to project it onto the opinions of others; after analysis, I try to understand my own and others' mistakes and find a middle ground that is fair. What I write is the fruit of my own perceptions, but if my interlocutor's arguments are more weighty and fair in relation to the subject under discussion, I accept them readily because I strive not to prove my own point, but to find the most correct path. However, since I also try to argue my own personal perceptions, naturally a kind of intermediate truth is born in the dialogue, which one must ultimately strive for, and one must never be absolutely conservative in one's opinion - mutual understanding and reasoned mutual dialogue are the path to resolving most misunderstandings.
Here there is a political factor - SoD propagates the immutability of gameplay. Any attempt to change it will lead to a schism in the ranks of true SoD players. Furthermore, a changed SoD would immediately lose the right to be called a classic and would compete for players in the same category as WT. Where it would lose badly on all counts.

If paintings, cars, architectural monuments, and others are restored, bringing life and novelty into them, they do not cease to be classics; the other thing is that it must be done with maximum caution and intelligence.

P.S. I believe there is nothing incompatible about it.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...