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Developing a Necromancer hero.

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#10
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Alan;46366
In my opinion, units join too rarely and too randomly to be sure the skill is worth it. And spending five levels on dreams, especially considering that you need to take the skill as early as possible... you'd have to sacrifice either necromancy, magic, or logistics... and if they come to you later, that's already fatal, and 1-2 joined units won't help here.
I once played as a Necromancer and pitbulls kept joining me in groups of 20; I don't know why, but back then I didn't know we had Death Knights, so I drove them to the Temple to turn them into Death Knights. So it's a good thing, but not mandatory; those who like it—like me—had no problems, and for those who don't, no one is forcing them to take this school, although it really is more suitable for a secondary hero.
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