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#84
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The games were taken from the portal from 2006 to 2010. After that, I looked at the duration of the games. Judging by the teleports, many games ended in the second or third week of the second month. But the idea of suggesting the map be removed started after reading the quote above. We can return to the teleports... There are two versions, by the way: the original and the Dust Edition. Each has its pros and cons. The original's advantage: players are familiar with it. The Dust Edition's advantage: Dust probably optimized the map properly.

Friends, let's leave Teleports in. I'm not a big expert in the second game, but I played this map against players, and usually, the game ended in the second month, either with the destruction of an army and the elimination of one of the main heroes, or by pushing the opponent to the edge of the map and subsequent surrender. But what beautiful games came out of it.

There are questions about the original version of "Teleports." The extreme position on the left, it seems, is too strong, perhaps the green one. It's precisely for a powerful, trouble-free start, which gives a stable advantage, that the yellow, red, and orange positions are weaker in terms of resources.

Therefore, post the revised version; apparently, the other positions have been strengthened with resources, or the green one has been weakened?

And I had a great match on Snowy Lands; such intense battles took place. It's a pity that the Krylya website is lost; I would have given links to the games. Everything ended in the second month.

I recently played 7 Lakes – it's a long game, the castles on the islands are interesting and not overused, but they significantly slow down the game against a human player.

I would like, since the tournament is for fun, not for fast games with a result, but for a fun game that showcases the beauty of this wonderful game. I'm sure there will be people who will read the game reports.
Everything written is IMHO.

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