2 Captain
Regarding the Teleports map. One respected player wrote: "The looooongest map." Don't you remember who it was?:)))
I just want to explain how the maps were selected.
Games from the portal from 2006 to 2010 were taken. After that, I looked at the duration of the games. In the case of Teleports, many games ended in the second or third week of the second month. But the decision to suggest removing the map started to emerge after reading the quote above. We could return to Teleports... By the way, there are two versions: the original and the Dust Edition. Each has its own advantages and disadvantages. The advantages of the original: it is familiar to players. The advantages of the Dust Edition: Dust probably optimized the map properly.
Regarding Slugfest. The thing is that PReDS, in the case of playing against me, wants to play Slugfest; he is the Barbarian host, and I am the Knight. This is a very interesting option; I naturally know about his game on this position with Dust, where it was a draw. The whole point is the powerful ranged attack, as well as the resilience of the troops, which is based on regeneration + 60 Hellhounds and Ogre Lords (compared to 30 for enraged Swordsmen), and Paladins are much inferior to Cyclops in Hellhounds, plus when buying Scouts, the number of Goblins and Orcs increases... In short, I find PReDS's option very interesting, with at least not the worst chances for the Barbarian... That's why I left Slugfest. In addition, in the worst case, Slugfest can be used as an additional match for some place - like a shortened control game in chess.
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