Leadership, magic – forget about it...
Education, if the game is intended for players 15+.
P.S. Oh yes, and I almost forgot... the banshee's cry is nonsense, IMO – reducing morale by 1 is the same as with a fatal failure, and losing 10% initiative is, of course, not bad, but when a hero has few levels, it's not desirable to waste an extra one on this skill...
P.S. Magic also provides spellcasting speed, which is quite good with dark magic; you cast and instill fear, and then go on your way, reducing the cost of spells, and you can also raise the dead more often.