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- A reference guide and manual in Russian for Heroes 3.

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RiMpel2
Play more online, you'll remember right away;)
Besides, you agreed with the point about magic — it's logical to assume that fighters don't come with magic (excl. necro and tower).
But to spare your memory, I'll name a few:
- Gryn. Butter literally can be had from 111.
- Tant. A pretty decent hero. GM3 is easy to set.
- Solmyr. A beast.
- Gundula. Not a mage?
- And Deesa?;)
- Deemer with Meteor Shower, like Aislinn
- Ciele, almost always decides the game

Dirty looked into the thread and didn't see outrageously unfairly forgotten Luna :eek:

I remember it like it was yesterday.
I'm playing as Tower. Magi-losers — a ton of them. Pulled Alkin-Cheburan out of prison. Respawn is pathetic, no artifacts except 1 cap... the road through the seam to the opponent, who will 100% greet sweetly, played as Castle.

I went after the computer — through Derben, seeking fortune. Cheburan landed on the last moves into the opponent's town, 2000 income (I have 500 in my main), little money, didn't build an army on the first properly — only mages, seems in the citadel. Loser-mages clear everything there is on single golems... only with shooters... I don't even poke into that seam, because I blew my scout — there's nothing there without a powerful army (the second seam is also junk — fashionable blocks for a mage, and that army I scrounged up).

Leveled almost every loser in fights and on the upgrades to 4-5 spell power and knowledge 3-4. In the chain for return there are a couple of heroes, but they were mainly warriors, i.e., not involved in the cunning plan. And the main one was "mama" Andra, with intelligence of course )) and spell power 5. And then the opponent arrived, well naturally 5 gr. horses, around 70 marksmen, 20 crusaders, a squad of halberdiers, around 30 gr. griffins — he had their artifact stash too... I think, well that's it, we're done... no point in splitting papa... and not much opportunity either... so I sent all the loser-mages (about 4) on the warpath... with various rabble — 7 units each of various gnolls, gargoyles, etc. As a result of all these operations, I removed a decent number of archers from the opponent, about 20 probably (would have been more, but Vala and more than level 7 => +25% HP for archers) and cut his morale ))

Well, the army returned to the main via chain, around 150 caps, 10 mages, golems, golems, and a crowd of spears I think... and mama Andra on 80 mana and I built guild 2, where of course there was light.

Andra also got artifacts from Cheburan, so at least there were fighter parameters, well around +3/+3.

So Andra held the overconfident Vala under the walls of the Tower, mines helped nicely, a couple of horses were taken and halberdiers were put down nicely too, by the time the opponent arrived I also built Castle, because money appeared just in time from the income of the computer's castle (and there were no banks except for devilishly unfavorable ones for Tower, in which even Cheburan's gremlins suffered heavily, except for a couple of native crypts 1/2).

Andra was a champ, one of whose feats was killing a hundred gnolls 14! with shooters on 1 golem with full mana, and a well was nearby ))

So, the tower shots and my own shooters, plus a well-leveled magic Andra with lightning and normal mine buffing, dragged Vala on full and upgraded mana, who easily snapped gnome-guys, leveled up, and generally didn't go anywhere, only dined in her native meadows, while Andra, of course, in terms of stats wasn't even close to Cheburan

There remained about 50 gremlins and a bit from the cover

Well, some will say it's a castle sit-out, but I systematically prepared for this by leveling mage-losers for suicidal raids and Andra for mana overflow

The mages weren't made with a finger either )
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru