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#491
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In online games, no one focuses on leveling up a specific secondary skill for their hero. I don't understand how information about the probability of a particular skill appearing will help you in the game. It either exists or it doesn't, and it's quite possible to check.
Why, then, do people try to develop Barbarians/Beasts/Lords/Wanderers? Because they have a higher chance of getting good skills. With this information, you could actually find out, for example, that this class has a 10% chance of getting Logistics, while _this hero of the same class_ only has a 2% chance (the range could be very large). That is, at the start, I can say that Tunar's "weight" is 80 units, and Marius's "weight" is 95, so it's clear which one is more profitable to develop.
In general, I think these skill trees are the first thing that should be "uprooted" from the game! How many times has my hero not received the urgently needed Earth Magic or Wisdom! It's not for nothing that WoG added the Market of Time, which allows you to get rid of unwanted skills for money, "forced" on you by the game.
It is precisely the need to delve into and optimize the game scheme, which was initially written "poorly," that allowed our hero community to emerge...
[off]I am also very upset by the flawed skill development, but to butcher the game's balance because something is inconvenient for you, to cancel morality for neutrals, is unethical in my opinion.[/off]

Added 1 hour 57 minutes ago
Dirty_Player
Kreg Hack and Tazar, both level 20, with the same parameters, expert attack, and defense, deal the same damage to each other!
Let Kreg and Tazar be at the same level, with the same parameters and units. Damage from an attacker to an armorer: (1+0.3*(1+lvl/20))*(1-0.15(1+lvl/20))
return damage: 1 (i.e., equal to the base)
let's calculate: the same damage at lvl = -20 and 46,(6), then Kreg falls behind, and at level 113, Tazar would become invulnerable)
But, in my opinion, defense is so effective because of incorrect rounding at some stage of damage calculation.

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