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- A reference guide and manual in Russian for Heroes 3.

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Dirty_Player
Yeah, there is this thing with roads. Nothing criminal about it.
It's not criminal. It's just that not everyone seems to know about it, despite how obvious it is, and therefore it can lead to unnecessary glitches. I think it should be mentioned in the reference guide.
Dirty_Player
There are 255 trees for each hero. AlexSPL extracted them a long time ago. But what are they for?
What are they not for? You can calculate the real (not manual) probability of land/logistics appearing. For example, I noticed that clerics get land disproportionately often - that's not right. And by analyzing the trees of the first 10 levels (there should be an order of magnitude less than 255 of them), you can create a reliable table of "hero weights" - I only have a theoretical one. Can you give me a hint - where can I get these uprooted trees?
AmberSoler
Only above the road? Does this trick not work below?
No, below, the hero's hooves don't even visually touch the road.
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