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Experiment with restarts. Volunteers needed!

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#60
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If the gameplay itself is more important than winning, then what's the point of playing when you have a respawn point covering half the map with nuts, while your opponent has 1 secondary town and enough gold for 1-4 units in a Fortress + 3 heroes? This is where respawn points save the day, eliminating imbalance.

Of course, those who constantly exploit this are annoying, but then you should choose an opponent who has the same attitude towards respawn points as you do.

Converting resources into gold requires building a market, which is critical in itself.

But 111 is quite enough for me. However, no one is trying to reduce the number of respawn points, although, no, they've already reduced it from four to three. Maybe in a year they'll be ready to make it two?