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A semi-immortal maniac. That's fine; no one is likely to object to that, and neither will I.
Instead, let me talk about something else. Consider this my personal opinion; I won't strain myself further for anyone else.
So, here it is:
A city that's too strong.
The combination of three voices and the transfer of power is a game-changer in voting.
The inspector-cop duo is simply overpowered (not in the sense of "imbeciles," no). Imagine two of these burly guys with their badges polished to a shine sitting around and doing nothing every night... No one will kill them at night because of their mutual protection. If the voting is done well, it's a complete win. Plus, you can't block someone who's inactive. Scary stuff.
The informant as a third defender and, at the same time, a sort of "half-cop" with the ability to identify investigations. Very strong.
The detective, who can see the killer. By the way, his corpse or the journalist's body should be lying near the maniac's house, which reveals the role, so sometimes it's better to sacrifice yourself.
The pimp, as the perfect tool for the trembling blocking role. He immediately eliminates the mafia and...
The mafia is weak. Intimidation is only good at the end, but it's hard to maintain that advantage given the value of the other mafia members. And I already mentioned the block.
The drug lord has cool glasses.
And it's very funny to see HOUSE in the role of a doctor who doesn't have a bunch of perks xD Have a good game everyone ^_^