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#12
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That is, is it better to take, for example, War Machines instead of Shrieks? But Shrieks push the enemy hero back by 0.30 in terms of Attack Rating. So, against a Necromancer, you should take Attack, Leadership, Darkness Bane, Luck, and... what else? I'm starting to get interested myself – I'm currently playing a game with a Necromancer just to see how it goes – this topic has really caught my attention.

Added 3 minutes later
And Luck only gives a 15% chance to deflect an enemy spell, if you're lucky, not full-fledged protection like Defense does. And an Orc without magic resistance is easily wiped out. I'm completely stuck myself (

Added 8 minutes later
Yes, I'm talking about the FUNDAMENTAL factors of victory – because victory is the absence of defeat. And this isn't about "just useful" things. The game is against a Necromancer, and that's more dangerous than any mage because he turns your army into a bunch of weaklings. In my opinion, taking War Machines against a Necromancer is utter nonsense.

Added 30 minutes later
Yes, about giving the Orc magic resistance against a Necromancer – will he have enough mana for Shrieks to scare the Cyclops he's controlling?