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Listen to me carefully! Don't take the "Darkness" skill – I had a hero who took it, and he wasn't very good at it (although he might have taken "Twilight" as well). A Necromancer will definitely outperform him. Instead, take "Command" (increase by 1.5 times the hero's level – develop "Roar" and "Mighty Roar"), "Offense" (I don't see the point in taking "Stunning Blow" against creatures – take "Tactics," "Shooting," and "Battle Madness"), "Leadership" (take "Battle Frenzy" and "Aura of Swiftness" – these will unlock as you gather troops), "Luck" (take "Magic Resistance" and "Barbarian Luck" – the latter might work, although it's very rare), and probably "Defense" ("Magic Resistance +15%" and "Luck +15%" are good – it's a solid choice. However, there's no point in trying to develop the "Preparedness" skill, as it unlocks through "Resilience," which then cancels out the "Magic Resistance," which is very important when playing against a Necromancer). You can replace "Command" with "Education" to make your troops attack 1.5 times faster, and this skill also improves the hero. Focus on initiative – get rings, a cloak, and a lion's cap, and if possible, get the "Armor of the Forgotten Hero." Don't forget to replace fallen undead with your own troops, even if only temporarily. And yes, your warrior mojo will be strengthened! :)