Why a campaign and not separate maps?
I'm not interested in creating separate maps. I enjoy the scope and dynamic plot. Unfortunately, it's impossible to fit all of that into a single map in "Heroes of Might and Magic III." And I have absolutely no desire to learn the complicated script editor. Moreover, I'm somewhat disappointed with what they did with the Heroes campaigns in "In the Wake of Gods." In my opinion, they can only be interesting to their creators and fans of quests.