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#4
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Be sure to take the Dark Shield against the Necromancer.
Also, definitely take “Weakness to Darkness.” Also, take the racial skill “Strength Against Magic,” and it’s also desirable to take Luck and, within it, “Magic Resistance.”

As a result, it will no longer be possible to cast Dominate on Cyclops, Berserk will only last for one turn, the Necromancer’s magic will be weakened, and the duration of spells will decrease.
You can also take “Dark Corruption,” and then all of the Necromancer’s spells will become 50% more expensive, and he already has little mana; you can also take “Dark Restraint,” and then the Necromancer will cast spells very rarely, since he is unlikely to have enough magic. And even if he does, he will lose the opportunity to take some useful skill.

Also, be sure to include Goblin Shamans in your army and disrupt the enemy’s magic. At a minimum, they will further increase the cost of the spell, or even reduce its magical power. There is even a chance that the spell will not work at all (if there are many shamans).

Also, take Warlords. If the opponent has blinded or berserked someone, use the Warlord’s ability.