1. You can't force someone to play with another if it's not a tournament. And if I hear complaints after refusing an offer, then he can go screw himself. Having, say, 10 hours of time per week, I'd rather play with an experienced player than a noob. And yes, I think less than 50% post reports; you shouldn't judge player activity by them.
2. Esports has already been discussed more than once. What is needed for that? Many players worldwide, fast matches, minimal influence of randomness. Mirror matches seem to solve the latter, but a day per game is too much. Besides, what will this "ES" label give? Nothing, because Heroes won't be included in esports tournaments anyway, again due to time. So we're left with holding Kiev-Michurinsk-Moscow tournaments and calling Heroes an esport.
3. Here, cheating also = unfair play. And nothing but your conscience will stop you from taking a КЗ from under a shifted save and then breaking through the guards with it. How to prove it? You can't! If a person needs to cheat, they will find many different ways; you can't catch them all. Then it would be easier to implement save storage and random maps on the server, but again, see the point about КЗ.
4. I didn't quite understand what this is or what it's for.
5. When people start trying to make money off some high-quality and interesting thing, it immediately withers. Commercialization will kill the portal. Regarding incentives: why aren't tournaments with entry fees or just prizes from organizers suitable here? There have been enough of those lately.
And one last thing—the time factor. Life is such a thing that I don't know if I'll be playing in a month or will be bogged down in work. Heroes is played by adults who have jobs, families, and other priorities. Unlike the same esports variant or Counter-Strike, where I think the average age is about 18 with maximum responsibilities of studying in the morning and washing dishes.
And overall, I still haven't seen the main goal in your post.
I will also answer point by point:
1. No one is forcing anyone. If you played, you will continue to play, but if there is some official version of the same rating and clearly written
rules, in what way would they hinder you?
2. Esports was discussed, but that means it was done poorly! What is needed for this—will be provided. The number of players is not a problem. Every year the number of gamers only increases,
the further into the woods we go, the more computerized the world becomes, and countless armies of new players appear. You mentioned randomness, but as for time—I disagree, because
a long game time is not proof that there will be fewer games or players. Based on what exists, it's absolutely clear that people who like the game in its current
form will not stop liking it! And if while playing you receive some incentives and opportunities to meet—that's only better. Ordinary agreed-upon meetings
are one thing; giving an event official status by attracting sponsors and media is another!
There are creative ways to attract those same sponsors.
3.- Cheating is solvable. You won't be able to take a КЗ in that way if you are monitored by a specific program—sending signals about violations
to a special department, for example. 100% provable! It's just a matter of expertise in the field of programming.
4.- Didn't understand—no problem.
5.- Here you misunderstood the intent. Not to make money off Heroes, but to earn money to incentivize players. Where else will you get a high-quality product? Suppose one person
recorded a disc with voice acting etc. in excellent quality. Other discs with info. He should at least recoup the cost of the disc. 100-150 rubles, for example, considering labor and delivery. Who wouldn't buy it?
I think many would.
Regarding money tournaments—mixed opinion. Firstly, you put in your own cash, but in my view—everything should be recoupable and without entry fees! How? You tell me :), but something can be thought of; the main thing is to focus on that idea, rather than focusing on how to discourage and nip my initiative in the bud.
This entire prize pool will come from sponsors and our shop! How to attract sponsors—that's another question, actually not such a difficult one. I have some ideas.
If the head works—all tasks are solvable; however, more than one head is needed, as one person cannot be competent in everything!...
In your report, you emphasize SoD, although the competitive component at the moment is WT, and that's where the latest balance innovations are happening.
It's time to decide exactly what we want to develop
I am considering the case with SOD. WT is good, but I would never go as far as completely excluding luck. What is a competitive component? Well, I think it's a competition.
A competition under WT rules and SOD rules—two different competitions. I decided to try starting with SOD.
I was typing some text, but the computer shut down. Therefore, I'll stop only at the commercial component. Some people play Heroes for money (Dust and Van, for example). But if you make it a way to earn a living, strong players will strive to beat weak ones (like in poker), and weak ones will stop playing (they'll regret the money and time). The only option in this regard is tournaments with an entry fee? But who would want to put in cash if several top players sign up for the tournament? And no one has canceled the problem of cheating. Also, bickering over trifles that are forgiven in a normal game will start (for example, taking a bunch of resources from under shifted guards, someone formally didn't break through the Dragon Utopia guards on week 5, etc.). You can move forward on enthusiasm, but not for long...
I agree with this statement. To avoid victories of the strong over the weak—as a subject of earning, players will simply play in a bracket. Everything will proceed according to a certain established seasonal cycle of games. Well, that's not hard. It is necessary to create a clear, indisputable set of rules; moreover, I created this topic specifically so that the question of cheating wouldn't arise at all.
I am not a programmer, but I know there are people who understand this, so we need to find such people.
I am addressing everyone and I understand that until the problem of cheating is completely solved—there will be no growth for the game, but since the game lives to this day—it will continue to live.
By the way, to avoid weaker players turning away from the game, in essence, according to the cycle of games I've planned, they won't often encounter mega-bisons, except perhaps in friendly games like we play now.
The core of the idea is that no one needs to pay anyone anything. Play and be happy. On the other hand, if things are going well, people will keep themselves in the necessary tone.
Different tournaments can be divided into categories. And of course, if a player is strong, they won't end up in a very weak company that would be discouraged at the sight of a big name. But even if such a thing happens, it's still no problem—since everything is for free.
The simplest example: want to play for rating—turn on a specific program, which should (to avoid cheating)
There won't be a huge number of tournaments, if anyone is afraid of not having time. 4 main ones every 2 years—the rest, say, by significance (level of participants and prizes). The main ones will be more valuable in earning points, others depending on the category...
I also want to say that I am writing this not to convince someone of my correctness, but for the sake of promoting the game to the masses. That the game won't die is a fact; there will only be more players, but it's necessary to create a system that must be adhered to, and then it will definitely work.
P.S. The topic is a clone—very emotional, but not fully explored (though for the same reason)