Game 1. There's a January save from day 115. Mikhail withdrew from the tournament and didn't finish the game. Therefore, in this game, Eugene receives a technical win.
scorp vs GoD 0-1.
Since the results of this match could have been crucial for determining the standings in the tournament, with the consent of the other participants, it was decided that I would substitute for Scorp and finish the match against GoD.
By the end of season 13, it turned out that the winner could be determined without these games, so they were finished without tournament motivation, which, apparently, affected my opponent's choice of castle.
Game 2.
03/08/2011. Pit for LM (blue, Castle, Valeska, Clavius) def GoD (red, Inferno, Mariussa, Mariussa) 2sm4d(3), 113.
After 4 hours of various restarts, the opponent lost on day 113, surrendered, and refused to use the auto-save.
scorp vs GoD 1-1.
Game 3.
03/12/2011. Pit for LM (blue, Tower, Ain, Gunnar) def GoD (red, Inferno, Mariussa, Mariussa) 2smd(3), 142.
The opponent took all the restarts; I had 111 remaining. I see hidden genies, gremlins, a conservatory, 2 gnome mines, took a couple of chests, and have Mephala – it seems okay. However, it was very difficult for both me and my opponent to generate resources, and the roads are slow. On day 112, the path to the grass is blocked by orcs, and there's no money. A teleportation scroll is taken. On day 113, I have to take a gnome mine for 15 Erdamon. I scout the path to my secondary town (group of basilisks – easy pickings). On day 115, an observation tower shows a block of 20+ fanatics on the road; the castle is not visible, and the army needs to be returned home to take the hidden genies. I build +1000. On day 117, I take the hidden genies; I can only buy two, and there are nagas in the citadel.
On day 121, I take the gnome mine for 15 Mephala. On day 122, I break through to the grass. On day 123, I reach the secondary Castle; the observation tower shows a stable, a hidden angel lair, 2 hidden archer towers, a conservatory, and a hive. On day 124, I attack the Dungeon – there's Gunnar, level 5, without any special skills! I take the nagas with the genies to take my main town and a couple of crypts near it. On day 126, I take the hidden angel lair and my secondary town. On day 127, there are genies and 2000 in the capital.
On day 131, +6 wyverns. On day 132, Gunnar loses half a turn, forgetting to buy a book. +1 angel. On day 133, I enter the treasury, +8 levels for Gunnar, +50 borers. On day 134, +10 wyverns. On day 135, +3 wyverns, I eliminate all the archers with the morale of the angels. On day 136, +7 wyverns, +3 angels – all nagas (I had to attack the level 3 conservatory with a zero-level Pikedram), Gunnar retreats home, where a castle and a GM3 are built. On day 137, I take the group of genies, attack the Gate of the Month, and block Mariussa's path to the capital (she took a secondary town through a portal this turn, which I entered). On day 141, I take the opponent's Necropolis secondary town; I see Mariussa nearby. The stats are low, and the army is average. On day 142, I buy some reinforcements and attack Mariussa in the Dungeon:
Gunnar (10, 9, 4, 5 (50)), expert in tactics, logistics, wisdom, earth magic, archery, defense, advanced scouting, and basic pathfinding, golden bow, 314 gremlins, 24 mages, 26 wyverns, 7 angels, 10+1+1 master genie;
Mariussa (7, 7, 3, 4(40)), expert in defense, attack, earth magic, advanced air magic, basic logistics, 1 angel, 12 pit lords, 1+1+1 demon, 25 wyverns, 79 demons.
I cast mass slow, genies – blessing on gremlins, archers destroy almost all the wyverns. Teleporting demons kill only 2 angels. In the second round, all the demons quickly die (the furious wyverns hit hard).
Thank you for the games.
scorp vs GoD 2-1.
P.S. The tournament is over; I'll get to the computer with the tables by the end of the week and provide the final results.