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Tournament reports for "Clash of Clans" in Heroes of Might and Magic 3.

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#4
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1 Turn. "Order of the Phoenix" - Witches

Dirty_Player (Castle, Valeska, Luna) lose to vitalic (Rampart, Kir, Kir) Jebus 132 Sod
They played without restarts. On turn 113, Kir, level 10, with advanced armor, revealed 2 resource nodes, three Hive locations, and captured a Unicorn lair. Nothing else good happened; he didn't have time to restart, and the clock was ticking. On turn 117, Unicorn dwellings and a Castle were built, two Elf lairs and a Dragon lair were captured. Kir, level 14, with expert attack, and a Stronghold with wood in the secondary castle. The resources turned out to be minimal; he took a Utopian and a Book of Earth. The opponent writes that he killed a hundred Liches, meaning he's already in the Treasury. In the tavern, he has a hero with a zero army. A plan arises to catch him while he's speeding. He goes to attack the Guard Outpost up to 49 Dragons, then on turn 125, he catches up to the opponent, but only finds a hero with a zero army and 8 Vivs. The plan fails, but on the next turn, he finds wings, and hope appears. On turn 127, he takes 3 more Dragon lairs in the Treasury and builds their dwellings. On turn 131, the opponent returns to the center with up to 19 Archons. He sits in the Stronghold; Kir is an artilleryman, and the first magic cast is his + handcuffs in his pocket prevent the mage from escaping (Luna's Armageddon with enhancement could have destroyed everything on the field).
Thanks for the game