I even suggest that you include this in the tournament rules, so that requests to the leader for clarification on how the game was played are of a completely official nature. You already have something like this in the rules, but it's a bit different; it only applies to players suspected of cheating. But why would we suspect the leader of cheating? And if a player simply wants to complete a map in a winning way, it can also serve as a check.
This new RULE is called:
"PROVE YOU'RE NOT A GOAT"
Creating a description is VOLUNTARY.
But making it so detailed forces the winner to PROVE something!
This measure should serve as ARBITRATION in case of suspicion, but why provoke this function by making it a RULE?
This is starting to look less like a TOURNAMENT and more like something else...
With such ideas, we are only ruining the entire atmosphere of the tournament and moving away from its entire ideology...:(:(:)
Creating a similar description for this tournament won't be too difficult, but creating such a complete description for another tournament will already be a burden...
Personally, I like to create a description if I win a tournament or if I am asked to do so.
But I describe ONLY the key moments of the game in great detail (those who have read it know what I'm talking about), which allow for pivotal or important moments to be made.
The description is VERY LARGE, but after reading it, it will be almost impossible to repeat it.
I HAVE NEVER SET AND WILL NOT SET SUCH GOALS IN THE DESCRIPTION
The idea of creating a school already existed, but it was not fully implemented and not in the way we wanted to see it...
HOPEFULLY, THIS IS JUST A MATTER OF TIME!
Sincerely,
Prorock.

Как много в жизни есть путей
Для добродетелей и мира.
Я вернулся...