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It's very interesting to see how you manage to please everyone in such a situation.
The point isn't to act like God and torment players in every way possible, but rather to control the flow of the game throughout each stage. And when such controversial situations arise (hopefully there won't be any more), like with Aro, take a clear and consistent position and stick to it until the end.
Simply taking a clear position and explaining it are two completely different things. The GM shouldn't just solve the problem, but do it in a way that the conflicting parties accept his decision as the only correct one. It should involve not only writing articles and counting votes, but also a structural analysis of each (even illusory) controversial moment of the game from all sides. Otherwise, it will end up being 54 pieces of soap...
P.S.: and the ninth game was incredibly intense in this regard.