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There are 2 questions left unanswered:
1. The physics engine describes attacks involving 2x and single-hex creatures, and generally, attacks are divided into main, additional, and "flanking" attacks. How do these attacks differ from each other?
Perhaps the damage, the probability of a unit's special ability triggering, or morale changes with different attack types...
2. - Let's take the Jebus Cross template as an example.
The passage to the central treasure is guarded by guards with a value of 45,000.
If we look at the comparative unit characteristics table, we see that the value of an angel = 5019, which means the passage should be guarded by approximately 9 angels, but in practice, it's guarded by 20+.
It's clear that the game's difficulty level also plays a role. So, what difficulty level is the table calculated for, and in general, how can we calculate the number of monsters using this table?
I would be grateful for an answer from someone who knows.
1. The physics engine describes attacks involving 2x and single-hex creatures, and generally, attacks are divided into main, additional, and "flanking" attacks. How do these attacks differ from each other?
Perhaps the damage, the probability of a unit's special ability triggering, or morale changes with different attack types...
2. - Let's take the Jebus Cross template as an example.
The passage to the central treasure is guarded by guards with a value of 45,000.
If we look at the comparative unit characteristics table, we see that the value of an angel = 5019, which means the passage should be guarded by approximately 9 angels, but in practice, it's guarded by 20+.
It's clear that the game's difficulty level also plays a role. So, what difficulty level is the table calculated for, and in general, how can we calculate the number of monsters using this table?
I would be grateful for an answer from someone who knows.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...