Therefore, these "seven in one" and similar concepts should be designed in such a way that it's clear what they represent. Right now, I see both high-quality models and those that are clearly inspired by the wild fantasies of a sick mind. Unfortunately, the grass was greener back then, and that's a fact.
The Heroesworld community doesn't directly influence the game's development, but it can significantly influence its modding after release. And that's when all these discussions can take a constructive turn.
There's an entire thread on Ag.ru dedicated to literary creativity. This relates to the sense of immersion and what the game's fans are capable of. At the very least, they'll be able to create their own scenarios in the map editor. And the plot, which means the stylistic direction of the units, plays a significant role in this. It's difficult to describe the actions of mutant giants without fully understanding their logic.