You think in terms of "if it's not colorful, then it's not good," meaning if it's not white, then it's black. In reality, I'm not talking about a feature that cuts out everything beautiful and prominent, leaving only the bare bones, but rather about well-planned design, where basic principles are followed. In this case, we see Tormentors-beastmen and knights with a lot of gear. They look fancy, but their effectiveness is zero (if they were put in real combat conditions). This seriously reduces the sense of immersion.
In general, the existing setting is ALREADY structured according to this principle, so complaints about the "low degree of realism" don't bother anyone. But in general, it should be noted that some aspects of the new game are at an extremely low level.
God save us everyone
Will we burn inside the fires of a thousand suns...