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You think in terms of "if it's not colorful, then it's not good," meaning if it's not white, then it's black. In reality, I'm not talking about a feature that cuts out everything beautiful and prominent, leaving only the bare bones, but rather about well-planned design, where basic principles are followed. In this case, we see Tormentors-beastmen and knights with a lot of gear. They look fancy, but their effectiveness is zero (if they were put in real combat conditions). This seriously reduces the sense of immersion.
Well, I don't know about the sense of immersion when there are seven creatures on one side of the battlefield and seven creatures on the other, symbolically representing an army. After all, the number next to the model is essentially just a modifier for the damage calculation formula, nothing more. gamehuntera
In general, the existing setting is ALREADY structured according to this principle, so complaints about the "low degree of realism" don't bother anyone. But in general, it should be noted that some aspects of the new game are at an extremely low level.
We haven't even seen the demo version yet, so we can't judge the level of detail of certain aspects of the game.