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You think in terms of "if it's not colorful, then it's not good," meaning if it's not white, then it's black. In reality, I'm not talking about a feature that cuts out everything beautiful and prominent, leaving only the bare bones, but rather about well-planned design, where basic principles are observed. In this case, we see the Tormentors – wild beasts – and knights with a lot of gear. They look flashy, but their effectiveness is zero (if they were put in real combat conditions). This significantly reduces the sense of immersion.
In general, the existing setting is ALREADY structured according to this principle, so complaints about the "low degree of realism" don't concern anyone. But it's worth noting that some aspects of the new game are at an extremely low level.
A game is a convention, but this convention must be reproduced with quality.